Lachlan Nuttall

Hello, my name is Lachlan Nuttall and I design and develop beautifully engaging experiences for mobile and the web. Here is a selection of apps, games, animations and experiences I've created and contributed to.

Manowar game

Role
Game design, sound design, development and art
Year
2015
Tagged
games, mobile, ios

Atmospheric physics puzzle game for iPad and iPhone

This 60 level puzzle game for iOS was coded in Objective-C and built in Cocos2d.

  • Supports iPhone and iPad devices
  • Backwards compatible to iOS 5
  • Game center support
  • Custom shader and particle system design

Fandangles mobile games

Client
Peters Ice Cream
Studio
Deepend
Role
Lead developer
Year
2015
Tagged
games, mobile, ios, android, interactive

Two additional cross platform games to promote new Fandangles ice cream flavours

Runs across multiple platforms including Android, iOS, web, desktop, tablets and phone devices at 60fps.

  • Adaptive layout across various display sizes and pixel densities
  • Written with the Starling game framework

Fandangles mobile games

Client
Peters Ice Cream
Studio
Deepend
Role
Developer
Year
2014
Tagged
interactive, games, mobile, ios, android

Five cross platform games to promote the new Fandangles ice creams

As part of a web site campaign the games are delivered across multiple platforms including Android, iOS, web, desktop, tablets and phone devices.

  • Almost 3000 unique app downloads in the first month
  • Over 5000 Facebook likes within 2 weeks
  • 90% of returning users to the site visit the games section
  • The campaign won an 2015 AIMIA award in the ‘Best Website or Online Services - Retail and Consumer Goods’ category

Note: Awards were won by Deepend

Seal chase game

Studio
Mettro Digital
Role
Lead developer and animator
Year
2011
Tagged
games, animation, interactive

This touch screen kiosk was installed at an information center on Philip Island to foster understanding of threats to the native seal population

Features touch screen interaction and natural movement animation.

Rainwater harvesting game

Client
Rainwater Harvesting
Studio
Mettro Digital
Role
Lead developer
Year
2011
Tagged
games, interactive

This web game promotes the concept of rainwater collection

Features dynamic inverse-kinematics to position the character’s limbs.

TMNT Sewer Surfing Game

Client
Magna Pacific
Studio
Muse Interactive
Role
Lead developer
Year
2008
Tagged
games, interactive

Online Teenage Mutant Ninja Turtles surfing game

Features live leaderboards, action packed arcade gameplay and an epic battle with Shredder at the end.

Art direction and animation by Daniel Button from Muse.

FlowRider

Client
Dreamworld
Studio
Muse Interactive
Role
Lead developer
Year
2006
Tagged
games, interactive

Online freestyle-splash-battle game to promote the new FlowRider attraction

“Another 30 minutes of my life wasted…”
- High score recipient

Features enemy AI, instant replay, live leaderboards and surfing gameplay reminiscent of California Games.

Art direction and animation by the amazingly talented Daniel Button from Muse.